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OpenRoleplaying.org Columns

The following is list of OpenRoleplaying.org's recent columns. You may also be able to find additional articles by searching the archive.


Classic Blunders by MoonHunter [Wizard]View Profile

Some classic GM blunders you should avoid. (Friday, November 28, 2003)

Boo! by MoonHunter [Wizard]View Profile

Creating and maintaing a fear effect and create genuine horror in table top gaming. (Friday, October 24, 2003)

Breathing Life into the Campaign. Part 3: World Building II by Evan Dembskey [Scribe]View Profile

Semi-regular column on improving the playing experience. (Friday, January 3, 2003)

Enriching a campaign through added detail--an example by Golgotha Kinslayer [Knight/Scribe]View Profile

Adding some small detail to your games can enhance the game experience for everyone. This is an example of how these details can quickly be created and added in under an hour. (Tuesday, July 23, 2002)

Horror Elements in Role-Playing by Chris Magoun [Knight]View Profile - 3 comments (latest on 23-Jul-02 20:07:15)

A discussion of how to inject horror into your RPG campaigns. (Tuesday, July 16, 2002)

Breathing Life into the Campaign. Part 2: World Building I by Evan Dembskey [Scribe]View Profile - 1 comment (latest on 6-Jun-02 18:13:25)

Semi-regular column on improving the playing experience. (Friday, May 24, 2002)

From Idea To Game by Eoghann Irving [Peasant] - 1 comment (latest on 6-Jul-02 04:03:06)

Most RPG players have at least toyed with the idea of creating their own game at one time or another. Whether its just an in house rules system or actually publishing something. And it can be a very rewarding project. But how do you go from that initial idea to a game? (Friday, May 10, 2002)

Voyage of the Game Designer #2: So Much to Do, So Little Time by Craig Pearlman [God]View Profile - 1 comment (latest on 6-Jul-02 00:50:17)

The second installment of my semi-period game design column. This time: Managing your projects. (Friday, February 1, 2002)

Breathing Life into the Campaign. Part 1: Structure. by Evan Dembskey [Scribe]View Profile

A monthly column devoted to helping both players' and GMs get the most out of campaigns. (Friday, February 1, 2002)

How to be a Player - Step One: Party Balance A.K.A. I am Not the Most Important Member by John Saul [Knight]View Profile - 1 comment (latest on 5-Jul-02 23:28:39)

This is going to be a series of articles on how a player can be an enhancement to the experience and not just a participant. (Sunday, January 27, 2002)